WYSIWYG Stereo Painting

Yongjin Kim
POSTECH

Holger Winnemöller
Adobe Systems

Seungyong Lee
POSTECH

To appear in ACM Symposium on Interactive 3D Graphics and Games (I3D) 2013


Stereo artwork drawn by using our system (wiggled stereo version). Please check out the paper and supplementary material for more examples. Anaglyph and side-by-side versions are also included there.

Abstract

Despite increasing popularity of stereo capture and display systems, creating stereo artwork remains a challenge. This paper presents a stereo painting system, which enables effective from-scratch creation of high-quality stereo artwork. A key concept of our system is a stereo layer, which is composed of two RGBAd (RGBA + depth) buffers. Stereo layers alleviate the need for fully formed representational 3D geometry required by most existing 3D painting systems, and allow for simple, essential depth specification. RGBAd buffers also provide scalability for complex scenes by minimizing the dependency of stereo painting updates on the scene complexity. For interaction with stereo layers, we present stereo paint and stereo depth brushes, which manipulate the photometric (RGBA) and depth buffers of a stereo layer, respectively. In our system, painting and depth manipulation operations can be performed in arbitrary order with real-time visual feedback, providing a flexible WYSIWYG workflow for stereo painting. Comments from artists and experimental results demonstrate that our system effectively aides in the creation of compelling stereo paintings.


Paper
PDF, 3MB
Paper (TVCG version)
PDF, 3MB
Supp. Material
ZIP, 27MB
Video
MP4, 60MB

BibTex

@INPROCEEDINGS{kim13_stereo_painting,
  author = {Yongjin Kim and Holger Winnem\"oller and Seungyong Lee},
  title = {WYSIWYG Stereo Painting},
  booktitle = {Proceedings of ACM Symposium on Interactive {3D} Graphics and Games 2013},
  year = {2013},
  month = Mar,
}


Coupe: Open Source Photo Enhancement Library